In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the creature-catching franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The ongoing excitement around card prices ensures almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.
However despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried under the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Sure, there are small features like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu